News Archives - CallOfCthulhu Game https://www.callofcthulhu-game.com Computer Plays Tue, 19 Mar 2024 13:41:10 +0000 en-US hourly 1 https://wordpress.org/?v=5.9 https://www.callofcthulhu-game.com/wp-content/uploads/2022/01/cropped-plug-and-play-32x32.png News Archives - CallOfCthulhu Game https://www.callofcthulhu-game.com 32 32 Why are computer games so appealing to people? https://www.callofcthulhu-game.com/why-are-computer-games-so-appealing-to-people/ Tue, 19 Mar 2024 13:41:08 +0000 https://www.callofcthulhu-game.com/?p=148 The way children and adults spend their free time has changed dramatically with the advent of computer games. Everyone is drawn to the screen like a magnet. A wonderful world…

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The way children and adults spend their free time has changed dramatically with the advent of computer games. Everyone is drawn to the screen like a magnet. A wonderful world lives its own life, and you can enter and change it at any time. The computer has made gaming not only accessible but also exciting, as instant reactions demand quick responses. They’re more than thrills — they’re dramas, philosophies, and attitudes about time and place. And the level of freedom here is almost unlimited. In games, people can achieve the unattainable — to shape the reality around them as they wish, even if it is virtual. Reality often creates additional stress. That is why FCLOANS can sometimes make life easier.

Computer games are attractive for many reasons, and everyone has different priorities. For some, the most interesting thing is that the computer reacts as appropriately as possible to every action you take, allowing you to feel empowered. Others prefer to feel all-powerful, able to control a certain fantastic reality and transform the game world exclusively according to their taste. Someone returns to the computer again and again because they want to feel it more. Someone may use games to “escape” from a less positive reality, simply because “living” in the virtual world is easier and more pleasant. It is also easier to realize in the virtual world what is not possible in real life. 

It is logical that there are certain reasons why computer games are so popular. What motivates people to spend their free time playing games? 

  1. The plot or emotional aspect. This is primarily the artistic qualities of the storyline of the game. This includes the emotional mood of the game, the appearance, and the style of graphics. In many ways, these are the same reasons why people choose fiction books or movies. However, in the case of computer games, the interactivity and the ability to influence the outcome of events make the difference.
  2. Rolling. This term is used by players to describe the growth of virtual skills, the acquisition of new abilities during the game, including influencing the game world, and the acquisition of new, more powerful tools for solving game tasks. This process in itself is very attractive to the player. Perhaps this can be seen as a proxy for the self-development motive.
  3. Achievements. Defeating an opponent (real or virtual), achieving a goal (completing a task, a mission, etc.), competing (with the ideal in a single-player game and with other players in a multiplayer game). In addition, the uncompleted task will keep your mind in the game until you reach the objective (new level) and complete the task. When interrupted by external circumstances, thoughts return to the unfinished action. 
  4. Intellectual satisfaction. The process of problem-solving, the pleasure of mental activity, and intellectual achievements are similar to the pleasure people get from doing crossword or jigsaw puzzles.
  5. Exploration and research. The ability to explore the game, the game world, the rules, the objects, and the possibility to research everything that the authors have put into a particular game.
  6. Creativity. The ability to create something new and individual within the game.

And finally, non-gaming aspects: socialization, leisure, emotional release, escape from reality. These are not related to the process of playing itself, but they usually come along with it.

All of this has made computer gaming a new sport. E-sports differ from sports in that it is possible to achieve high results without a developed infrastructure — all you need is the Internet and a good computer.

In e-sports, you can play for fun or set big goals for yourself — win some medals and prizes. In other words, you can do it professionally. But just like in regular sports, many people practice and compete, but not many become champions — only those who are the most talented and the most determined. It’s the same in e-sports — many people compete, and millions play, but only a few become world champions, famous, and make money.

Today, computer games have become not only entertainment but also a carrier of culture. They capture contemporary morals, ethics, illusions, hopes, and ideas about people’s past and future. A computer game, as a constructed world, carries the worldview of its creators and users who have chosen this product. They have decided what is good and what is bad, what to do and what not to do, and what to strive for and at what cost. People have reflected on their ideas about the past, future, and life in the game, and this information is recorded and available for study by anyone interested in it.

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Is Steam Gaming Exclusive to PC? A Comprehensive Look https://www.callofcthulhu-game.com/is-steam-gaming-exclusive-to-pc-a-comprehensive-look/ Fri, 22 Dec 2023 14:14:46 +0000 https://www.callofcthulhu-game.com/?p=144 Over the past two decades, the gaming industry has undergone a significant transformation, with websites like Steam setting the standard for new ways that consumers may buy, play, and engage…

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Over the past two decades, the gaming industry has undergone a significant transformation, with websites like Steam setting the standard for new ways that consumers may buy, play, and engage with video games. Steam began as a PC gaming platform and has now grown to represent digital game distribution. However, the question still stands: can PCs just play Steam games? In order to examine Steam’s influence outside conventional PC gaming, this article explores its ecosystem in great detail.

What is Steam?

In the video game industry, Steam, created by Valve Corporation, is a well-known digital distribution platform. It provides a wide selection of video games, community features, and updates. Steam has drastically changed the way that people may access and play video games by giving them access to a huge and varied library of titles that can be downloaded. This site has become a gathering place for gamers because it has not only made getting games easier, but it has also encouraged a strong community of players.

Steam’s Compatibility: Beyond the PC Realm

Originally a PC gaming heavyweight, Steam has gradually branched out into other gaming genres, demonstrating its adaptability and agility in the rapidly changing gaming business. The following is an outline of this expansion:

  1. Integration of Consoles: The Extension of Steam
  • With a first emphasis on PC gaming, Steam has progressively incorporated console platforms.
  • Although not common, this integration includes compatibility with some console games and collaborations.
  • Games that are available on Steam as well as consoles like the PlayStation and Xbox have notable examples of this expansion.
  • As a result of this crossover, the lines that traditionally separate console and PC gaming are beginning to blur.
  1. Playing Steam Mobile Games on the Go
  • Steam has expanded its offerings to mobile platforms via apps like Steam Link.
  • Players can stream their Steam games from their PC to mobile devices, such as smartphones and tablets, by using the Steam Link app.
  • With this innovation, players may now experience a portion of the Steam gaming experience on mobile devices, demonstrating Steam’s dedication to flexibility and accessibility.
  1. Virtual Reality: Experience VR with Steam
  • Steam embraces the virtual reality space and works with VR headsets such as the Oculus Rift and HTC Vive.
  • This virtual reality endeavour demonstrates Steam’s dedication to remaining at the forefront of gaming technology.
  • Beyond the conventional limitations of PC gaming, Steam offers customers cutting-edge and immersive gaming experiences by supporting virtual reality.

These additions are a reflection of Steam’s continuous attempts to grow and adapt in a changing gaming environment, pushing beyond its initial PC-centric business model to welcome a more diverse gaming community.

Steam’s Limitations: The PC Gaming Stronghold

Despite its exploration of other platforms, Steam remains firmly rooted in the PC gaming community, with its fundamental features strongly favouring PC players:

  1. The Heart of Steam: A Massive PC Gaming Empire
  • Steam’s extensive library, which includes thousands of games ranging from independent titles to big AAA releases, is what makes it stand out as a PC gaming service. The majority of these games are made specifically for PCs.
  • The community aspects of the platform, which include forums, user-made instructions, and the ability to make and distribute mods, are naturally tailored with PC gamers in mind. A degree of personalization and engagement that is usually more closely linked to PC gaming than to gaming on consoles or mobile devices is made possible by these capabilities.
  • Famous Steam sales occasions, such as the Summer and Winter Sales, are now important dates on the gaming calendar. These sales draw a lot of PC gamers and greatly enhance the platform’s reputation among PC gamers by providing considerable discounts on a variety of PC games.
  1. Accessible Games: A PC-Specific Guide
  • Although Steam has dabbled with providing games for other platforms, PC games still make up the vast bulk of its catalogue. Its assortment of games from both well-known and up-and-coming creators highlights the platform’s dedication to the PC gaming industry.
  • The fact that Steam has a relatively small selection of cross-platform or console games reinforces the service’s PC-only focus. By emphasising PC gaming, Steam is able to maintain its position as the preferred platform for PC players seeking a diverse range of gaming experiences.
  1. Specifications for the System: Designed for PC Performance
  • The system requirements for games on Steam are specifically designed to work with specific PC hardware setups. To ensure peak performance on PC computers, this comprises comprehensive specs for the operating system, processor, RAM, graphics card, and storage capacity.
  • In order to guarantee that their system can support the game and provide a level of complexity and customization that is usually not required or applicable for console games, PC gamers must meet these prerequisites.
  • The focus on PC-specific requirements highlights Steam’s dedication to offering a platform that is tailored to the unique requirements and preferences of the PC gaming community.

The Future of Steam: Expanding Horizons

  1. Steam’s Ongoing Development: Taking Up New Channels

Steam is evolving along with gaming and technology, therefore it’s not standing still. The platform, which is well-known for controlling the PC gaming industry, is continuously looking for ways to interface with other gaming platforms. This investigation suggests that Steam may be changing its approach in order to reach a wider audience outside of the conventional PC market. The idea is to adjust to the evolving demands and tastes of players, who are seeking more connected and flexible gaming environments. Steam’s strategic move to expand into other platforms is in line with the growing trend of future gaming, which emphasises cross-platform accessibility and flexibility.

  1. Possible Console Integration in the Future

The possibility for Steam to integrate with console platforms more deeply is a topic of much conjecture and intrigue in the gaming community. Although Steam has gained some traction in the console gaming space, a more thorough and seamless integration might significantly change its present PC-centric reputation. By reducing the divide between the PC and console gaming worlds, this action would not only increase the diversity of Steam’s user base but also improve the overall gaming experience. This possible change might open up new avenues for collaboration and expand the selection of games available, making Steam more appealing to a larger audience and dispelling the myth that it is only a PC gaming platform.

  1. Playing Across Platforms: Filling the Void

Cross-platform play appears to be an interesting new area for Steam to explore. By allowing PC users to communicate and play with players on other platforms, this feature has the potential to greatly increase Steam’s user base and improve the overall gaming experience. Cross-platform play lets friends who use various platforms play together, responding to a rising need in the gaming community for more welcoming and cohesive gaming settings. Cross-platform functionality would be a big step for Steam, propelling it in the direction of a more socially conscious and interconnected gaming future and enhancing its reputation as a flexible and innovative gaming platform.

Conclusion

In summary, even while PC gaming still dominates Steam, the platform appears to be undergoing change based on its forays into mobile, virtual reality, and possible console integration. Steam will develop along with gaming, which could lead to changes in the future for digital game distribution.

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Unraveling the Reasons Behind the High Cost of New Games https://www.callofcthulhu-game.com/unraveling-the-reasons-behind-the-high-cost-of-new-games/ Thu, 21 Dec 2023 13:07:47 +0000 https://www.callofcthulhu-game.com/?p=139 The price of brand-new video games has significantly increased in recent years, which has puzzled and alarmed both industry analysts and players. This article explores the many elements that contribute…

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The price of brand-new video games has significantly increased in recent years, which has puzzled and alarmed both industry analysts and players. This article explores the many elements that contribute to the high cost of new games as it digs into the complex causes of this trend.

The Evolution of Gaming: A Brief History

The evolution of video games from arcade machines to sophisticated home consoles signifies a significant change in the gaming sector. When arcade games first came out, they provided a straightforward, coin-operated method of playing video games, usually in public areas. But the introduction of home consoles changed this dynamic, allowing video games to be played in the living room. This move involved a change in economic concepts in addition to convenience. The pricing tactics of gaming platforms also changed as they developed. Buying a game outright was made possible by home consoles, as opposed to arcades’ pay-per-play system. The way games were assessed and priced had to change as a result of this transformation, setting the foundation for the cost structures found in contemporary gaming. The complexity and richness of games increased along with the development of consoles, which raised manufacturing costs and, in turn, sale pricing.

The Rise of Triple-A Titles

Triple-A titles have become the pinnacle of quality and value in the ever-evolving world of modern gaming, where possibilities span from the classic gaming platforms to Gamstop-free gaming experiences for as little as £5 deposits. These games are praised for having outstanding production values, which are demonstrated by their sophisticated graphics, gripping narratives, and extensive gameplay. The process of making a Triple-A game involves large teams of developers, artists, and designers working together for several years. The total cost of creating these games is significantly influenced by this large resource commitment. Furthermore, the promotion of these superior games comes at a hefty cost, since publishers spend a lot of money on advertising to make sure that their products stand out in a crowded market. This blend of hefty development and marketing costs ultimately influences the retail pricing of Triple-A games, making them a premium offering even in varied gaming markets, including those offering Gamstop-free gaming with £5 deposit. Consumer expectations have increased due to the growing demand for these premium gaming experiences, which forces game creators to constantly improve the calibre and substance of their products.

Technological Advancements and Production Costs

Technology has changed the game development industry dramatically, adding a new level of complexity and expense with each new breakthrough. Important domains where technology affects the cost of production are:

  1. Graphics & Visual Effects: Modern, frequently costly graphic design techniques and software are required to achieve photorealistic graphics and complex visual effects in games. The demand for more sophisticated and expensive equipment increases along with the bar for visual fidelity.
  2. Artificial Intelligence (AI): AI is essential to improving the responsiveness and realism of game characters and environments. It takes a significant investment of time, money, and resources to develop complex AI systems.
  3. Game engines: Complex engines power everything in modern games, from rendering to physics simulations. Developing a custom game engine or licencing a high-end one requires a substantial financial investment.
  4. Virtual and Augmented Reality: Adding these immersive experiences to games gets more expensive as VR and AR technology proliferate. Developing for VR/AR calls for specific tools and knowledge.
  5. Online Infrastructure: Resilient servers and networking infrastructure are necessary for games with online components, which raises the total cost of development.

Talent and Labor: The Human Cost

A diversified team of highly qualified individuals is necessary for the labor-intensive process of developing a video game. A number of factors affect labour expenses in game production, including:

  1. The core of the game development industry are software developers and programmers, who code the game’s features and dynamics. Competitive salaries are a common result of the computer industry’s high demand for highly competent programmers.
  2. Artists and animators: These experts are in charge of the game’s visual components, including environment and character design. Labour expenses are impacted by the complex art and animation production, which requires certain talents and a lot of time.
  3. Sound designers and composers: Creating high-quality audio is essential to the creation of video games. It takes a substantial financial outlay to hire skilled sound designers and composers to produce an interesting auditory environment.
  4. Story Developers and Writers: With games becoming more narrative-focused, story developers and writers play an increasingly important role and contribute to the expense of human resources.
  5. Testers for quality assurance (QA): QA testers are essential to making sure the game is free of errors and defects. They need time and labour for their intensive testing procedures.
  6. Project managers and support personnel: Having more employees is necessary to effectively coordinate and oversee the game development process, which raises labour costs overall.

The Power of Marketing in Gaming

Effective marketing techniques are critical to a video game’s success in the modern market and account for a sizeable portion of the total costs associated with game development and release. Important elements of gaming marketing consist of:

  1. Campaigns for advertising: These comprise commercials in print media, online banner ads, and YouTube videos. Prominent video games frequently spend a lot of money on advertising in order to reach a large number of people.
  2. Social Media and Influencer Partnerships: One of the most important aspects of game marketing these days is making use of social media channels and working with streamers and influencers. Budgetary support for sponsorships and promotional initiatives is needed for these initiatives.
  3. Public Relations and Media Coverage: It’s critical to interact with gaming media for features, interviews, and reviews. This frequently entails holding press conferences or giving game critics early access, which raises the price.
  4. Promotional Events and Trade fairs: Attending trade fairs and gaming conventions such as PAX, Gamescom, and E3 incurs expenses for promotional products, booth setup, and demos.
  5. Launch Parties and Live Streams: Setting up launch parties or live broadcasts to create buzz before a game comes out can cost a lot of money.
  6. Community Management: Marketing costs also include keeping up a lively presence in the gaming community via social media, forums, and customer service.

Consumer Expectations and Market Dynamics

Development costs are rising in the game business due to increased consumer expectations for quality and immersion. Gamers demand complicated gameplay, realistic graphics, and compelling storylines, which calls for the use of cutting-edge technology and highly qualified staff. Time and money resources are used more extensively as a result of these improvements in game production. As a result, developers must balance meeting consumer expectations with recovering their investment, which is reflected in the sale prices of games due to these increased production expenses.

Pricing tactics are influenced substantially by the competitive gaming market. Publishers and developers base their competitive yet profitable pricing decisions on a rigorous analysis of the prices of comparable products in the market. Developers are driven to innovate in order to differentiate their products in a crowded market by adding new features or technologies that can support higher price points. Furthermore, as a result of competitive strategies and market developments, different revenue models such as freemium or subscription services are being used more frequently. In a dynamic market, this competitive landscape influences game pricing in addition to encouraging innovation.

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Top games on Steam in terms of single game play as of September 15 https://www.callofcthulhu-game.com/top-games-on-steam-in-terms-of-single-game-play-as-of-september-15/ Thu, 22 Jul 2021 17:37:13 +0000 https://www.callofcthulhu-game.com/?p=30 I decided to take a look at the online situation on Steam and share with you how it is with popular titles.

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I decided to take a look at the online situation on Steam and share with you how it is with popular titles. You can look at all the data there by yourself.

First place goes to Counter-Strike: Global Offensive, which displaced its main competitor and leader – Dota2. Most likely, the influx of people is due to the recent major CS:GO tournament.

In third place is PLAYERUNKNOWN’S BATTLEGROUNDS, which had a crazy 3million peak online at the time of its release. Now that number rarely exceeds 600-700k one-time players. Most likely, people have distributed on other projects in a similar genre – APEX and Fortnite.

In fourth place is Tom Clancy’s Rainbow Six Siege with 120 thousand players. Here we should say that it is a product of Ubisoft and their main platform – Uplay. Given this fact, figures are very good.

Forever Grand Theft Auto V is, symbolic of its name, the fifth place. Next comes the recent project MONSTER HUNTER: WORLD.

Rust and Warframe share 7th and 8th place, respectively. These are the permanent places of these games and today is no exception.

In 9th position is Football Manager 2019. This surprises me. I didn’t think this type of game had so many active fans.

Rounding out the Top games on Steam is Team Fortress 2, whose popularity has recently been ensured by overwatch from Blizzard

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Console Sales Comparison for 2017, 2018, 2019, 2020 https://www.callofcthulhu-game.com/console-sales-comparison-for-2017-2018-2019-2020/ Mon, 17 May 2021 17:19:58 +0000 https://www.callofcthulhu-game.com/?p=12 Saw an interesting table comparing PlayStation 4, Xbox One, and Nintendo Switch console sales over the last four years.

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Saw an interesting table comparing PlayStation 4, Xbox One, and Nintendo Switch console sales over the last four years.
Extremely entertaining information, I must say. Particularly interesting is the year 2020, which isn’t complete. The Switch is moving unstoppably toward the 70 million units sold mark. And will probably reach that milestone by the end of this year. It won’t catch up with the PlayStation 4, but it doesn’t need to. Consumers of these two consoles often do not overlap.
But the console from Microsoft is losing its position. Most likely, the overall decline is due to the waiting for the next-generation consoles, as many will prefer to wait and buy a more powerful machine.

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